Development of an Augmented Reality-Based Virtual Try-On Dress System for Promoting East Sumba Ikat Weaving

Authors

  • Brigitha Sandraningsih Regina Pawa Universitas Kristen Wira Wacana Sumba
  • Yustina Rada Universitas Kristen Wira Wacana Sumba
  • Eben Panja Universitas Kristen Wira Wacana Sumba

DOI:

https://doi.org/10.59934/jaiea.v6i1.2781

Keywords:

Augmented Reality, Virtual Try-On, Information System, East Sumba Ikat Weaving, Promotional Media.

Abstract

Advancements in information and communication technology are driving digital transformation across various sectors, including the fashion industry and the promotion of local culture. One such emerging technology is Augmented Reality (AR), which enables interactive virtual visualizations. When ordering dresses made from East Sumba (traditional woven fabric), consumers often struggle to visualize how a specific dress style will pair with a particular fabric pattern prior to the actual tailoring process. Furthermore, current promotional methods for remain conventional, failing to effectively capture public interest particularly among the younger generation. This study aims to design an Augmented Reality-based virtual dress try-on information system to serve as a promotional tool for East Sumba. The research employs the Research and Development (R&D) method, comprising stages such as data collection, system requirements analysis, system design, application development, and system testing. The designed system enables the virtual visualization of dresses on mobile devices, allowing users to realistically view the combination of dress styles and fabric patterns before the tailoring process begins.

Downloads

Download data is not yet available.

References

P. P. Pratama, A. Setiawan, and H. Djajadikerta, “Dari layar ke wajah: Augmented Reality (AR) sebagai alat bantu proses keputusan pembelian kosmetik di Indonesia,” INOBIS J. Inov. Bisnis dan Manaj. Indones., vol. 7, no. 2, pp. 222–231, 2024, doi: 10.31842/jurnalinobis.v7i2.332.

R. Nurliana, M. Kurniawan, and I. Susanto, “Pengaruh Augmented Reality Terhadap Minat Beli Lipstik Maybelline: Dimediasi Sikap Konsumen Dalam Perspektif Pemasaran Syariah 1,2,3,” Ilm. Ekon. Islam, vol. 11, no. 02, p. 279, 2025, [Online]. Available: https://jurnal.stie-aas.ac.id/index.php/jei/article/view/17116

Siti Rosmayati and Arman Maulana, “Tantangan Dan Peluang Ekonomi Bisnis,” vol. 15, no. 1, pp. 113–130, 2024, [Online]. Available: https://pdfs.semanticscholar.org/500f/871cf33b08e0eaa93877190b4e14ccfd988d.pdf

S. Nur, F. Hidayah, E. Wulandari, and M. Wahyudi, “Mengintegrasikan Augmented Reality ( Ar ) Dalam Menciptakan Bisnis Yang,” J. Ris. Sist. Inf., vol. 2, no. 1, pp. 96–105, 2025.

A. Pujianti, “Penerapan Media Pembelajaran Augmented Reality (AR) Untuk Meningkatkan Hasil Belajar,” REGRESI J. Math. Educ. Appl., vol. 1, no. 1, pp. 10–19, 2025, [Online]. Available: https://ejournal.papanda.org/index.php/regresiOpenAccess:https://ejournal.papanda.org/index.php/regresi

Thalita Salsabilla Kasuma and Rahmi Oktarina, “Pengaruh Pemanfaatan Fitur Virtual Try-On Berbasis Augmented Reality pada Aplikasi Tiktok dalam Pemilihan Produk Cushion Oleh Mahasiswa di Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang,” J. Kaji. dan Penelit. Umum, vol. 2, no. 5, pp. 87–98, 2024, doi: 10.47861/jkpu-nalanda.v2i5.1305.

Y. P. Pratama, “Perancangan Media Pembelajaran Pengenalan Bangun Ruang Menggunakan Augmented Reality,” JIMUJurnal Ilm. Multidisipliner, vol. 2, no. 03, pp. 600–607, 2024, doi: 10.70294/jimu.v2i03.410.

K. T. Lotis, W. B. Lokal, and K. Tts, “KAIN TENUN LOTIS SEBAGAI WARISAN BUDAYA LOKAL DI KECAMATAN NUNKOLO (TTS) 1 Jesycha Marling Nenabu 1 ,” vol. 12, 2026.

B. E. K. Uran, M. Mudmainna, M. A. Titu, and R. Masi, “Motif dan Proses Pembuatan Kewatek pada Desa Bantala Kecamatan Lewolema Kabupaten Flores Timur,” SENTRI J. Ris. Ilm., vol. 4, no. 10, pp. 2623–2635, 2025, doi: 10.55681/sentri.v4i10.4697.

F. Qorib, R. A. Oktarina, and J. J. Ermelinda, “Penggunaan Busana Sebagai Bentuk Ekspresi dan Identitas Mahasiswa di Media Sosial,” J. Komun. Nusant., vol. 5, no. 2, pp. 236–251, 2023.

N. Syafrillah, “Embracing Mobile Learning In Education : Membuka Keuntungan , Menghadapi Tantangan , dan Menjelajahi,” Proc. Unimbone, pp. 74–83, 2023, [Online]. Available: https://jurnal.fkip.unismuh.ac.id/index.php/prosidingunimbone/article/view/1458

Navintino et al., “Tinjauan Literatur : Perbandingan Sistem Keamanan Pada,” STORAGE – J. Ilm. Tek. dan Ilmu Komput., vol. 4, no. 1, pp. 22–28, 2025.

Downloads

Published

2026-10-15

How to Cite

Brigitha Sandraningsih Regina Pawa, Yustina Rada, & Eben Panja. (2026). Development of an Augmented Reality-Based Virtual Try-On Dress System for Promoting East Sumba Ikat Weaving. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 6(1), 531–535. https://doi.org/10.59934/jaiea.v6i1.2781