Implementation of a Mobile Application for Al-Qur'an Memorization Evaluation Using a Gamification Approach and the SDLC Method
DOI:
https://doi.org/10.59934/jaiea.v6i1.2695Keywords:
Quran Memorization Evaluation, Gamification, Mobile Application, Android, SDLCAbstract
The Quran memorization evaluation process at Majelis Taklim Wasilatul Muhtadin is currently conducted manually; consequently, the recording of recitation submissions, the assessment process, and the monitoring of student progress are not operating optimally. This study aims to develop an Android-based mobile application utilizing a gamification approach to support a more effective and structured memorization evaluation process. The application was developed using the Software Development Life Cycle (SDLC) methodology with a Prototyping model. It was built in Android Studio using the Kotlin programming language and incorporates Firebase Authentication and Firebase Firestore. Key features include user login, memorization submission, memorization validation, practice sessions, quizzes, and exam package management. Gamification elements were implemented through features such as levels, memorization progress tracking, daily missions, quizzes, and exams. Testing results indicate that all application functions operate according to user requirements, achieving a user acceptance rate of 91.18% based on questionnaire data. Thus, the application serves as a supportive tool for Quran memorization evaluation while enabling instructors to monitor student progress more effectively.
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