A Comparative Analysis of User Experience Between the DANA and GoPay Mobile Applications Using the User Experience Questionnaire (UEQ)

Authors

  • Karina Maretasari Universitas Mulia Balikpapan
  • Pradita Imaniar pradita.rosyada@gmail.com
  • Riski Zulkarnain Universitas Mulia Balikpapan
  • Nasruddin Bin Idris Universitas Mulia Balikpapan

DOI:

https://doi.org/10.59934/jaiea.v6i1.2644

Keywords:

Comparative Analysis, DANA, Digital Wallet, GoPay, User Experience Questionnaire (UEQ)

Abstract

This study aims to analyze and compare the quality of the user experience provided by the two most popular digital wallet applications in Indonesia, DANA and GoPay. A quantitative comparative approach was employed by distributing the User Experience Questionnaire (UEQ) to active respondents who regularly use both platforms. User experience was systematically evaluated using the six UEQ dimensions to objectively assess both pragmatic and hedonic quality. The findings indicate that both applications achieved positive evaluations, with mean scores exceeding the recommended UEQ benchmark across all dimensions. GoPay demonstrated superior performance in the pragmatic quality dimensions, particularly Efficiency and Dependability, reflecting its stable transaction infrastructure and efficient payment processes. In contrast, DANA outperformed GoPay in the hedonic quality dimensions, especially Stimulation and Novelty, owing to its dynamic user interface and the successful integration of interactive gamification features. The study concludes that pragmatic quality plays a more influential role in shaping users' overall impressions of GoPay, whereas DANA's strength lies in delivering a more engaging and innovative user experience that supports long-term user retention. These findings provide practical insights for digital wallet developers seeking to optimize interaction design by balancing pragmatic and hedonic aspects of user experience

Downloads

Download data is not yet available.

References

L. Lisana, “Factors influencing the adoption of mobile payment systems in Indonesia,” International Journal of Web Information Systems, vol. 17, no. 3, 2020, doi: 10.1108/IJWIS-01-2021-0004.

A. Permana, “Perbandingan Efektivitas Desain User Experience pada Platform Pembayaran Digital (Studi Kasus pada GoPay, OVO, Dana),” JIKO (Jurnal Informatika dan Komputer), vol. 9, no. 2, p. 263, Jun. 2025, doi: 10.26798/jiko.v9i2.1346.

M. Naufal, “Evaluasi User Experience Pada Aplikasi E-Wallet Dana Menggunakan Metode User Experience Questionnaire (UEQ),” Indonesian Journal of Business Economics and Management, vol. 3, no. 2, pp. 59–65, Jul. 2024, doi: 10.57152/ijbem.v3i2.2017.

A. R. S. Alam and M. Rahmawita, “ANALISIS PERBANDINGAN KUALITAS APLIKASI E-WALLET BERDASARKAN PENGALAMAN PENGGUNA MENGGUNAKAN METODE UEQ,” Jurnal Teknologi Sistem Informasi dan Aplikasi, Apr. 2024.

M. Abdurahman, “IJIS Indonesian Journal on Information System INFORMATION SYSTEM OF PURCHASE DATA PROCESSING AND SALES ON KOLONCUCU TERNATE STORES,” IJIS : Indonesian Journal on Information System, vol. 2, pp. 18–26, Apr. 2017.

J. Nakalelo and A. S. Sahay, “Financial Technology dalam Industri Finansial: Survey Paper,” KONSTELASI: Konvergensi Teknologi dan Sistem Informasi, vol. 2, no. 2, pp. 253–261, Dec. 2022.

S. K. Rahayu and W. A. Astuti, “DISRUPSI FINANCIAL TECHNOLOGY (FINTECH) DI INDONESIA DISRUPTION OF FINANCIAL TECHNOLOGY (FINTECH) IN INDONESIA,” Jurnal Riset Akuntansi, vol. 14, pp. 95–115, Apr. 2022.

F. D. N. Annisa, J. N. U. Jaya, and S. Surmiati, “Evaluasi Pengalaman Pengguna Pada Aplikasi E-Wallet OVO dan GOPAY Dengan Metode User Experience Questionnaire,” Journal of Information System Research (JOSH), vol. 3, no. 3, pp. 242–251, Apr. 2022, doi: 10.47065/josh.v3i3.1527.

Khomathy, E. Saragi, F. Hutasoit, and J. Meliza, “The Effect Of Service Features, Security, And Ease Of Use Of E-Wallets On Student Transactions Using The Gopay E-Wallet,” Management Studies and Entrepreneurship Journal, vol. 6, no. 4, pp. 6067–6079, 2025, [Online]. Available: http://journal.yrpipku.com/index.php/msej

S. Faridha, S. Yulianti, and Y. Sugiarti, “Metode Perancangan User Interface yang Paling Umum Digunakan: Systematic Literature Review,” Binary Digital-Technology, vol. 7, no. 1, 2024, doi: 10.32877/bt.v7i1.1467.

M. Schrepp, A. Hinderks, and J. Thomaschewski, “Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S),” International Journal of Interactive Multimedia and Artificial Intelligence, vol. 4, no. 6, p. 103, Dec. 2017, doi: 10.9781/ijimai.2017.09.001.

Downloads

Published

2026-10-15

How to Cite

Karina Maretasari, Imaniar, P., Riski Zulkarnain, & Nasruddin Bin Idris. (2026). A Comparative Analysis of User Experience Between the DANA and GoPay Mobile Applications Using the User Experience Questionnaire (UEQ). Journal of Artificial Intelligence and Engineering Applications (JAIEA), 6(1), 97–101. https://doi.org/10.59934/jaiea.v6i1.2644