Development of Interactive Educational Games with Monte Carlo Algorithm to Increase Third Grade Students' Learning Motivation on Plant Ecosystem Material
DOI:
https://doi.org/10.59934/jaiea.v5i2.2076Keywords:
Interactive Educational Games, Monte Carlo Algorithm, Plant EcosystemsAbstract
The objective of this research is to develop an Android-based interactive educational game as an innovative solution to enhance learning outcomes among 3rd-grade students at SDN Wainggai in the subject of plant ecosystems. The research background is based on observations indicating that science learning still employs conventional methods, which results in low student interest and learning outcomes. The interactive educational game was chosen for its potential to present material attractively through a combination of text, images, audio, and interaction. The game development utilized the Waterfall method. The plant ecosystem material is presented interactively through conceptual explanations, educational mini-games, and evaluation quizzes. The Monte Carlo algorithm was implemented to randomize the evaluation questions to increase variation and reduce boredom. The research results show that this educational game is proven effective in increasing comprehension and learning outcomes. The results of pre-test and post-test evaluation conducted on 19 students showed a significant improvement. The increase is evident from the rise in the average scores of the initial tests (64.78, 59.0, 55.26) and the final tests (82.68, 86.42, 84.89). The average score increase reached a percentage of 27.63%, 86.39%, and 53.61%. In conclusion, the developed educational game was successfully used as a learning medium to help students understand the plant ecosystem material.
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