Development of an Educational Game for Introducing Object Names in English using the Multiplicative Random Number Generator Algorithm
DOI:
https://doi.org/10.59934/jaiea.v5i2.2071Keywords:
Android, English Language, Educational Game, MRNG, SDN WainggaiAbstract
The acceleration of technology has produced a substantial impact on the education sector, leading to the emergence of various teaching tools based on digital multimedia devices. However, the process of teaching English to first-grade students at SDN Wainggai, East Sumba, particularly for object recognition material, still heavily relies on traditional methods, namely oral instruction and the use of textbooks. This approach has caused students difficulty in memorizing vocabulary and requires a longer time for them to grasp the lesson, proven by their average score of only 67, which is below the school's Minimum Completeness Criteria (KKM 70). To overcome these learning barriers, this research proposes and develops an educational game that operates on the Android platform. Its primary goal is to support educators while simultaneously boosting students' motivation and vocabulary retention. The application presents objects with names in both English and Indonesian, and is designed as an interactive tool for first-grade students. The Multiplicative Random Number Generator (MRNG) algorithm is implemented to support the dynamic random features within the game. The expectation is that this educational game will foster a more enjoyable, engaging, and easily understandable English learning environment, ultimately optimizing students' learning outcomes and memorization skills.
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