Development of an Educational Game for Introducing Object Names in English using the Multiplicative Random Number Generator Algorithm

Authors

  • Melan Elsani Lika Unjar Universitas Kristen Wira Wacana Sumba
  • Arini Aha Pekuwali Universitas Kristen Wira Wacana Sumba
  • Tri Sari Dewi Novyanti Bertha Mira Universitas Kristen Wira Wacana Sumba

DOI:

https://doi.org/10.59934/jaiea.v5i2.2071

Keywords:

Android, English Language, Educational Game, MRNG, SDN Wainggai

Abstract

The acceleration of technology has produced a substantial impact on the education sector, leading to the emergence of various teaching tools based on digital multimedia devices. However, the process of teaching English to first-grade students at SDN Wainggai, East Sumba, particularly for object recognition material, still heavily relies on traditional methods, namely oral instruction and the use of textbooks. This approach has caused students difficulty in memorizing vocabulary and requires a longer time for them to grasp the lesson, proven by their average score of only 67, which is below the school's Minimum Completeness Criteria (KKM 70). To overcome these learning barriers, this research proposes and develops an educational game that operates on the Android platform. Its primary goal is to support educators while simultaneously boosting students' motivation and vocabulary retention. The application presents objects with names in both English and Indonesian, and is designed as an interactive tool for first-grade students. The Multiplicative Random Number Generator (MRNG) algorithm is implemented to support the dynamic random features within the game. The expectation is that this educational game will foster a more enjoyable, engaging, and easily understandable English learning environment, ultimately optimizing students' learning outcomes and memorization skills.

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Published

2026-02-15

How to Cite

Melan Elsani Lika Unjar, Arini Aha Pekuwali, & Tri Sari Dewi Novyanti Bertha Mira. (2026). Development of an Educational Game for Introducing Object Names in English using the Multiplicative Random Number Generator Algorithm. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(2), 2974–2980. https://doi.org/10.59934/jaiea.v5i2.2071